#anyway it a skyfish
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nyaa · 2 months ago
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Aerial Robot Dragon
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ambrosiagourmet · 9 months ago
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This is in some ways like The Marcille Page to me. "What I need is the resolve and ego to bring forth a living creature made just for saving Sensi" is such a beautiful summation of both her strengths and flaws. And truly the act of creation does require resolve and ego specifically. I think it takes a special clarity to realize and embrace that, and I think it's important that Marcille has that clarity.
And like yeah I know this is kind of a gag and she makes a silly little guy but also it is a silly guy that does in fact save Senshi.
Marcille may be foolish and immature, but she genuinely has the inner strength and determination to reshape the world.
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walkman-cat · 1 month ago
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a couple rambly patch note about skyfish because i watched a buncha con artist shows and i got skyfish on the brain again!
decided to cut any kind of romantic intent from kep or snake eyes! no romance! only weird terrible wonderful alterous friendships!!
decided the shady back alley doctor and her daughter are spades' contacts/friends instead of snake eyes– i just think snake eyes deserves to have been nearly alone for 4 years. it explains why he's Like That
spades' name is just spades. "spencer" didn't really fit the nomenclature i've built up (that being nouns and monosyllables) and even with the reasoning that spades isn't from the skyfish planet, i don't think she remembers what her name was
kep met snake eyes' brother shortly before he died (was definitely murdered) and he still has the business card he was given to keep in contact
snake eyes' mum sucks so bad. not really a patch note, just thought more about it
i think i may have to work on what snake eyes did in the four years prior to joining the team more. i don't think it'd only spend all his time gambling when he has to investigate how his brother died (he still will spend a significant amount of time gambling and stealing. he still likes games of chance best)
i think the gang works as a mix of thieves-for-hire and something akin to the leverage crew or the good tried-and-true trope of the swindlers who swindle swindlers (while taking their money). it's a toss-up :D
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sabrebash · 1 year ago
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I realized i hadn't posted all of the cards i completed last year, especially some of my favorites like the Rods and Mokole Mbembe, and since i didn't like the format i was posting them in anyway I figured i'd make a masterpost here. Sorry for the length! I'm not selling these at present since a 17 card deck is such an awkward length, but maybe i could add to it in the future? I love rods/skyfish so much man they're so dumb.
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tragicallycrispygirl · 4 months ago
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No okay I've had a few minutes to think. WHAT THE FUCK IT DOESNT MAKE SENSE NONE OF IT MAKES SENSE I AM LOSING MY MIND
WHAT WERE THEY DOING???? WHAT DID THEY DO TO POTEMKIN???? GENUINELY EXPLAIN THE FUCKING REASONING TO ME THERE. EXPLAIN. THEY KILLED AXL, UNLESS THE DAMAGE ON ALL HIS MOVES ARE DOUBLED.
Goldlewis, uh. I really don't know if security meter cancels are going to impact anything other than getting slightly better damage off of like 2k > 2d > 682H or a raw 862H. Genuinely, a lot of his midscreen routes give you insane damage anyway. I'm sure there's something I'm missing but like. Okay. Skyfish can force a wallbreak if you spend all the security meter now, which is BAD. THATS A BAD THING FOR GOLDLEWIS. YOU RETURN TO NEUTRAL WITH NO SECURITY METER.
They removed slayer's reversal. That was never a problem with him. It kinda fucking sucked. If you were going to change it, get rid of the bullshit fucking clean hit (that thing pisses me off so much it's so stupid)
Ram as well is just bizzare. Nago nerfs??? His zoning is better and also worse somehow???
Seriously, *what happened?* I'm genuinely dumbfounded. Flabbergasted. I cannot describe how bizarre these changes are. Maybe, by some miracle, they'll shake out well, but, like
I'm gonna keep playing. I'll admit that I enjoy top tiers and that somewhat protects me because ArcSys is fucking unwilling to change them. I hold out hope that I'll still be able to derive joy from it, mostly because I've accepted that bullshit is part of all of these games, but this is just deranged
It just. Why. I'm gonna throw up.
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shower-phantom-ideas · 1 year ago
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Oh while im writing bullshit how come we don’t talk about ghost fish floating around danny all the time to feed on his passive ecto output?
Hes like a filter we put in fish tanks? Yall see that episode of doctor who about the skyfish? Solid Christmas special but that around Danny.
Do yall think if a shark didn’t feel hunger it would eat other fish? Like imagine how cook and chill a shark ghost would be. Don’t gotta attack cause it’s dead and never feels threatened. No need to hunt or anything no hunger.
Anyway Danny with a let ghost shark that is smooth
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shoyu-ice · 4 years ago
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Otherside Picnic... fun...
Anyway, here’s skyfish
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dawningwinds-s · 2 years ago
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Thirty bucks says Skyfish cheats and looks at Yuamu's cards
Fifty says she's aware of that from the start and wins anyway.
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second-chance-stray · 3 years ago
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RP Log: Rising takes Cravs out to skyfish. Egg fish.
Rising Lotus still looked a bit wobbly on her feet as they made their way through the aetheryte plaza. "Ugh, wasn't even a long airship trip..." she took a few deep breaths, trying to collect herself now that they were on solid land... more or less.
Cravendy Hound , in contrast, is in high spirits. She steps out onto the floating island with wonder lighting up her eyes, and she dashes out to an edge to get a better look. "Risin', ye got to work on yer sea legs...or air legs, in this case? Anyway, holy. Shit. What the 'ells keepin' all these rocks flyin' up?"
Rising Lotus: "Some sort of air crystals or somethin' I think? Some sort of aethery type of deal, someone explained it to me when I came here the first time but I don't remember the specifics." she shrugged ."It ain't too far from the spot...which is weird cause you think you could jus' cast out off any side."
Cravendy Hound shrugs. Magic didn't make much sense to her as well. She would follow Rising to whatever spot she was talking about, chatting along the way. "So, ye showed me that weird balloonfish last time, but what else could we drag up?"
Rising Lotus shrugged. "There's lots of different air fish. Some ain't really look like fish though, least not where I casted off here." she started down the way. "But I guess it counts as long as you hook it?"
Cravendy Hound: "I mean, if we're tossin' our 'ooks off a cliff, seems reasonable ye'd catch things other than fish. Like, birds, maybe." She pauses every once and awhile to observe the native flora and fauna around these parts, having never seen anything quite like it.
Rising Lotus approached the edge cautiously, looking out on the vast cloudscape. "Think over here was the place. I remember these weird plants." she plopped down,  setting her tackle box between them. "Also careful when you go for some bait, it has a tendency to... uh float away."
Cravendy Hound: "What?" Cravs goes for Rising's tackle box and opens it, letting a couple of red balloon bugs drifting out. "What?!"
Rising Lotus was able to snag one out of the air as the others wafted away on the breeze. "See? You jus' wanna hook 'em..." she slid the hook into the body part instead of the balloon part, so that it still could float on her line. "Like this. So they can still float. You'll probably still pop a few though on your first try." She then casted her line out, line floating about with the stange bug hook on.
Cravendy Hound does her best to catch some of the bait before it flies away, but the wind blows away most of the escapees. Following Rising's lead, she stabs one a little too roughly through her hook. It's not floating at all anymore. That's not a good sign.
Cravendy Hound throws caution to the wind and decides, screw it. She casts off with the dead bug anyway. The chill really sets in once she begins waiting in earnest. "Eesh, it's colder than I thought up 'ere."
Rising Lotus snickered as Cravs had a deflated bait hanging from her line. "It's a little tricky, the ballon part is way bigger than the non-balloon part." she shrugged as she cast off anyway. "You think it'd be warmer since we're closer to the sun."
Cravendy Hound feels something tug on the other end and she pulls up a...weird? Purple circle? Cravs can't tell if this is a living creature or skytrash. "I think I caught this through pure luck."
Cravendy Hound: "Well, the tops of mountains tend to be cold? Maybe whatevers 'oldin' in all the warm air becomes thinner the 'igher ye go."
Rising Lotus reels in the same thing, unhooking it then tossing it away, watching it drift away. "Wonder what those things are, weird purple balls." she casted off again. " I got some other bait in there too, these giant bugs. But ya know, different from these bugs."
Cravendy Hound gives her Storm Core a confused squeeze and the thing begins to deflate, spitting out questionable liquid as it becomes as flat as a pancake. Cravs feels a tinge bad, decides to toss it off the cliff as if releasing a fish. The purple thing descends and disappears below the cloud layer. It's probably fine, she tells herself!
Cravendy Hound: "Other bait? Giant...bugs?" Cravs mutters apprehensively. "How big we talkin' 'ere."
Rising Lotus: "Well their body is small, but it has super long legs." she motioned to a small cage with Giant Crane Fly fluttering about. "...So...how did Riylli take... ya know.." she reeled in once more after asking, pulling in a small slug like thing with little wings, giving it a strange look. "...it's like some small angel thing."
Cravendy Hound peers over at the bait and lets out a breath of relief. "Oh, that's nothin', I thought ye were talkin' like, /big/ bugs. Like this bug." She spreads her hands a few ilms apart, invisibly outlining something the size of a loaf of bread.
Cravendy Hound: "She took it well enough...at least, don't think we 'ave to worry about 'er gabbin' to Momori anymore. I think it'd be good to keep 'er and Florus separated though, she still wants to tear 'im a new one."
Rising Lotus "Well yeah that was a no brainer...good though. I was worried 'bout her runnin' with Momori... an' her bein' as naive as she is at times...well..." she let out a sigh at the thought before reeling in another catch. It looks like a weird mass of cloth moving about. "Whoah.." she held her line up so she could look at its form better. Whiteloom
Cravendy Hound: "While most Eorzeans don't take kindly to Garleans, I think somethin' personal must've 'appened with Riylli to make 'er distrust 'em that much...and she's sheltered, too. Bein' in the woods for all yer life don't do the mind any good."
Cravendy Hound glances over at Rising's catch and lets out an amused snort. "Hah, did ye accidentally reel in someone's smallclothes?"
(Cravendy Hound) Buoyant Oviform UMM )) (Cravendy Hound) THATS JUST AN EGG?? )) (Rising Lotus) What's the lady's name they're trying to stop again?)) (Rising Lotus) and yes that's an egg)) (Cravendy Hound) Mindred Rot? )) (Rising Lotus) okay thanks I was blanking xD))
Rising Lotus looked again at her catch. "..Well them Ishgarde folk do wear that frilly stuff." She carefully unhooked it and tossed it over the edge only for it to start swimmin' back through the air.
Rising Lotus: "But aye... worried someone's gonna take advantage of that...someone like Momori or Rot."
Cravendy Hound: "Good thing Riylli's got us to protect 'er, then. Or try. She's pretty stubborn."
Cravendy Hound - Something tugs on the line and she reels in an egg of all things. Cravs holds it in her hand, stunned into a prolonged silence.
Cravendy Hound: "...AY. OKAY, NOW I KNOW YER MESSIN' WITH ME." She turns to Rising with the egg brandished like a club. "The purple beachball and cloth thing were fishy enough, but an egg?! What do ye take me for? Are ye, like, attachin' crap to my line or somethin'?!"
Rising Lotus was about to speak on the Riylli matter when Cracs pulled up an egg. "Huh... that is an egg." she cocked her head. "..so there are eggs floatin' 'round up here too? I mean... does it hatch into things?" she gave it a puzzled look, losing her own bait. "How in the hells would I do that? I'm right here with you!" she set herself up and cast out again.
Cravendy Hound: "I dunno, ye tell me! Did ye 'ire a moogle to loiter below us? Or maybe yer usin' magic. That shit can do anythin'," Cravs rambles as she grips the egg in her hand. "Well, the jig is up!"
Cravendy Hound tosses the egg against the ground, smashing it. A tiny, weird fish splats out of it and flops futilely as Cravs goes from confused to seconds away from losing her mind.
(Cravendy Hound) I have no idea but like - if eggs can fly.................. )) (Rising Lotus) These eggs can! If they're even eggs)) (Cravendy Hound) sus eggs ))
Rising Lotus "I don't know any magic! Aside from some of that blue kind I haven't practiced in...whoah!" she was jerked forward from the tug on her line, causing her to stand up and fight with it. "This ones feels big..." her eyes darted down to the edge nervously and inched back a decent amount of ilms. Eventually with a mighty tug a shark swooped up over the side, thrashing about as it landed on the edge before Rising.
Rising Lotus: "...It's a flyin' shark!" her face lit up, though the creature's resistance broke through, biting through her line and the fly-swimming off.
Cravendy Hound peels her eyes off of the questionable fish-egg and hurries to loop her arm around Rising's elbow. "Don't let it drag ye off! It's a long way down!"
Cravendy Hound: "Well, shit! That's a flyin' fish if I ever saw one," Cravs points out. "But like, a /real/ one, not just the glidin' type I see on the water."
Rising Lotus grunted as it flew off. "Well it was a fish.." she watched it fly off into the distance and back into the clouds. " Ain't ever had that happen before. You'll vouch for me that I caught a sky shark right? I'll vouch for your egg." she snickered.
Cravendy Hound narrows her eyes again. "Ye say that, and people'll just think yer loony. Damnit, I wanna hook a shark too." She stabs another balloon bug onto her hook and decides to change spots - maybe standing somewhere else, she'll have more luck?
Cravendy Hound: "Anyway, what exactly did ye promise to Momori? Somethin' 'bout takin' 'er to Idyllshire? Gods, I feel bad that yer stickin' yer neck out for me to begin with..."
Rising Lotus made her way down the way and cast out again. "Ugh... all I could offer was some connections out there, which even that I ain't thrilled about. Gotta warn 'em 'bout her." she sighed. "An' don't worry 'bout it...gotta look out for you to."
Cravendy Hound blinks several times at that last part, two parts dazed and one part embarrassed. Mixed in is also that feeling of fear you get when you look down a cliff - which /may/ be from literally looking down a cliff. She's not sure. "Ah. Well. I can look after myself...but I appreciate the 'elp anyway."
Cravendy Hound: "We look out for each other." Cravs pauses, then glances up to give Rising a shy smile. She finds her footing. "..A 'ound never 'unts alone.
Rising Lotus nodded, returning the smile as she idly reeled in her line. "Aye..." she chewed her lower lip, looking like she was fighting with something. "...I was alone for a bit before I joined up with Heartwood. Was...a bit hard...so.. ya know...you an' Riylli..." she trailed off, reeling in her next catch.
Cravendy Hound tilts her head as she listens to Rising, every word slow and careful. Which struck her as odd, but then again, Cravs figured she was feeling just the same way. "Yeah! It's good the three of us stumbled into each other. Ain't good bein' alone all the time."
Rising Lotus fished up an egg of her own, breaking the tender moment by by grabbing it and shoving it in Crav's face "See! I wasn't putting you on! There are jus'..." she looked at the egg in her hand "..these things floatin' about.." she shrugged and tossed it away.
Rising Lotus: "..b-but yeah...Thanks." she smiled weakly, though it looked like something was still bothering her a bit.
Cravendy Hound rolls her eyes with a smirk. "Well I'll be...ye also got one of them flyin' eggs. Either there really are eggs just out there, waitin' and willin' to be fished up, or we're both goin' crazy from bein' up 'ere too long. If they're aren't just a 'allucination, we should shove 'em in a carton at 'ome as a prank. See if someone bakes a cake with it."
Cravendy Hound: "Anyway, I'm gonna 'ead back. My nose's gonna be frozen solid if I stay out 'ere any longer." She packs up her rod and bumps Rising on the shoulder with a clenched fist as she begins to walk back. "Thanks for takin' me out. Shout if anythin's givin' ye trouble."
Rising Lotus nodded. "Aye, I think I've had enough of starin' off into...certain death." she stashed her rod away. " Glad we finally had a chance to go out here." she rubbed her elbow a bit at her offer, glancing back over the edge before nodding lightly. "..A-alright." she shivered a bit as the chill was finally starting to get to her as well. "..I wonder if they got a bar in that town back there.."
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commandertheory · 6 years ago
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War of the Spark Commander Set Review
The Commanders of War of the Spark
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In white, there’s not too many ways to build around her. Once you exhaust the suite of self-bouncing creatures you commonly see in Karametra lists (e.g., Kor Skyfisher, Whitemane Lion), the next best cards to run are cheap utility creatures like Stoneforge, Weathered Wayfarer, etc.-- essentially goodstuff.
It’s notable that this card could be very good as part of the 99 in Karametra and Ephara lists. Also, it’s a double striker with a big butt for Doran lists.
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I’m not a big fan of commanders that solely care about what your opponents are doing because they don’t give your own deck a lot of direction. If you’ve got a Lord Windgrace deck in your meta, then this might be useful in the 99 of hatebear decks that are good at finding their silver bullets.
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The best piece of tech for Fblthp is Proteus Staff. If you run a creatureless Fblthp list, you get to stack your entire deck and then immediately draw two cards, which is great for assembling combos, such as Isochron Scepter + Dramatic Reversal. If you have mana rocks that produce three or more mana, Scepter + Reversal will give you infinite mana and then infinite activations of Proteus Staff so you can draw your deck and find a win condition.
Nexus of Fate is another solid combo piece to stack on top of your deck with Fblthp, as you can keep stacking it to the top with Proteus Staff and Fblthp, provided you have the 10 mana required to do so every turn.
I’m a little skeptical that this strategy is going to be significantly stronger than what was already possible in any Commander deck with access to Proteus Staff. Like, if you’re already in Blue, you’re not going to be starved for card draw, and you could be running a different commander that provides additional benefits (or additional colors) instead of an effect that your color identity could easily do anyway.
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Seems like a very strong commander for extra turn effects. As long as you can keep Scroll Racking your Time Warps to the top of your library, you get infinite turns; even if you have to rely on one-shot effects like Brainstorm or whatever, you’ll still be taking a lot of extra turns, which will hopefully be enough for your 4-power evasive commander to eliminate some threats.
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This deck naturally runs a ton of sac fodder; Bloodghast, Reassembling Skeleton, and Bloodsoaked Champion are all good here. You may also want to run some efficient token generation, as well. I also think it’s a good idea to run some of Black’s strong sac outlets like Attrition and Mind Slash so that you have the option to control your opponents with your sac fodder instead of just exchanging them for random cards via Bontu’s ETB. These sac outlets can also help you more easily reuse Bontu’s ETB trigger, especially if you sacrifice her in response to the trigger so you’ll immediately redraw her.
The most unique thing about this commander is the ability to sacrifice noncreature permanents. This opens up cards like Ugin’s Nexus and Spine of Ish Sah, which get you value when they die.
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One interesting idea I’ve heard was to run Endless Whispers with her so that you get all your opponents’ creatures that die to her ETB trigger. Blink effects seem good here and I’d think about running stuff like Undying Evil, Kaya’s Ghostform, Abnormal Endurance, and Supernatural Stamina to both protect her from removal and reuse her trigger.
It may also be a good idea to run random sac fodder to ensure the ball gets rolling; it’d be a shame if the massacre never got started because the board was full of 2+ toughness creatures.
Sample Decklist
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Similar to a regular Krenko, Mob Boss deck, but with power-pumping effects in place of the activated ability synergies and some of the token generation.
With Krenko, it was important to be able to get a ton of dudes onto the battlefield early to maximize his gobbo-doubling power. Krenko 2.0 doesn’t need random gobbo bodies unless they do something useful.
Sample Decklist
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Neheb is kind of a sidegrade from his previous incarnation. The card filtering makes it so that you’re not quite as likely to run out of gas, but the fact that his mana generation is limited by the number of cards you discard to his trigger prevents some of the truly absurd plays that Neheb 2.0 was known for-- you’re not going to be hardcasting Eldrazi and Blighsteels nearly as often in this deck.
Extra combat step effects are very good here, as they can potentially net you mana and they give you another chance to rummage for good cards. I like that this deck can run situational cards like Ruination and Blood Moon because there’s no such thing as a dead draw in this list-- Neheb hungers for bad cards to discard.
Mass land destruction is great in this deck because, like the first Neheb, the Champion can provide the mana you need to cast your stuff.
The single best card in this deck is Aggravated Assault, which goes infinite with your commander, provided you have five or more cards in hand that you can discard-- just make sure you’ve got one of the original three legendary Eldrazi so you can shuffle your graveyard back in and prevent yourself from milling out.
I wish there were more good madness cards in Red, or in Commander in general. Neheb 3.0 is the perfect commander for madness since he provides both an outlet and mana to cast stuff, but the only madness cards worth running are like Fiery Temper and maaaaybe Avacyn’s Judgment.
Sample Decklist
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This seems like an awesome reward for running fat donks like Blightsteel and Malignus.
Although he doesn’t play nicely with attack triggers, you’re on color for some sweet combat damage triggers like Balefire Dragon, Hellkite Tyrant, Dream Pillager, Rapacious One, Neheb 2.0, Steel Hellkite, and Mordant Dragon. Neheb, the Eternal, while not a combat damage trigger, also works pretty well with Ilharg.
Ilharg has some synergy with echo, since you’ll never have to pay the upkeep cost, so cards like Volcano Hellion and Crater Hellion are much better in this list than they normally are.
Having six toughness and an ability that lets you cheat mana costs means that Wildfire and Destructive Force are very good here, as is mass land destruction in general. Keldon Firebombers seems like a great way to repeatedly limit your opponents’ mana.
In addition to the usual suite of mana accelerants and haste granters, Generator Servant is quite good here, and I’d consider running Seething Song, as well.
Sample Decklist
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The creatures that benefit most from Rhonas’s ETB trigger are win conditions in their own right; you don’t need to rely on your commander to make canned armies like Rampaging Baloths, Titania, and Avenger of Zendikar into threats.
Maybe this wants to be an infect deck, since doubling the power of cards like Phyrexian Juggernaut and Phyrexian Hydra makes them one-hit KOs.
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Muscle Mutt is just a voltron deck, albeit one that uses an unusual subset of cards. I wouldn’t run most cards that solely put counters on Mowu, but I like cards that put counters on him while generating cards, like Ordeal of Nylea, Ancient Animus, or Implement of Ferocity. I also like some of the repeatable counter-generating effects; Retreat to Kazandu, Armory of Iroas, and Invigorating Boon (cards with cycling) seem good. There are also some lands that can get counters on your commander, such as Oran-Rief, the Vastwood; Forge of Heroes; and Opal Palace. Also, don’t forget your Hardened Scales!
There’s been a little bit of controversy about Yanggu and Mowu lately because Yanggu is able to bring Mowu with his when he planeswalks (which is supposed to be impossible, as Huatli’s tamales illustrate; normally, creatures are summoned to a plane). It would be weird if Yanggu could only do this with Mowu, but my headcanon is that Mowu is able to do it with anyone but has so far only attempted it with his dog (or that if he had previously done it, he forgot about it when he came down with amnesia).
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I don’t think it’s worth running random wolves as sorcery-speed kill spells, but I might run wolves that get me value in addition to fighting (e.g., Rot Wolf, Skalla Wolf, Pack Guardian). Wolfir Silverheart is too monstrously large to leave out of this deck.
I’d also run repeatable wolf token generators like Sword of Body and Mind, Wolfcaller’s Howl, Master of the Wild Hunt, Kessig Cagebreakers, and Feed the Pack. You can also run some of the wolf token generators that create a bunch at once (such as Howl of the Night Pack, Predator’s Howl, and Wolfbriar Elemental) to build your own Ezuri’s Predation.
I gotta say that it’s very cute that they gave Voja a title so that he wouldn’t legend rule the tokens made by the old Tolsimir.
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We all know that BG has a lot of good creatures that are worth recurring (putting your opponents under the Abyss with Fleshbag variants sounds like a barrel of laughs), but it also has a ton of good planeswalkers, especially when you don’t have to care too much about protecting them. Firing off a Sorin Markov or a Vraska 1.0, letting your opponents dogpile on it, and then getting it back again next turn seems like a great way to control the board and divert aggro away from your face.
I would try to fit in some ways to give your commander haste (Greaves, Hall of the Bandit Lord) and protect him (Yavimaya Hollow) since he’s the engine your deck revolves around.
This guy checks some boxes to make use of mana dorks that are too narrow for most decks: he costs four, he’s got 4+ power for Whisperer of the Wilds, and he’s an Elf for Priest of Titania.
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This card does not appear to be designed with Commander in mind. Death triggers don’t work very well in this format, especially when you don’t have access to black and white reanimation engines. If you discount the proliferate (as you should), all that’s left is a pile of stats, which has never been particularly strong in Commander.
If this guy was just ETB double proliferate, he would have been waaay more interesting.
I’ve heard about lists that use clones to farm his death and ETB triggers, but I tried it and it was not… great… Proliferating before you add the new counters is pretty lame, and one-shot proliferation without cards attached to it is not worth a card slot, IMO.
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The best Boros commander ever, and it’s not close. This deck draws tons of cards thanks to white and red’s many cheap cantrips, it can protect its commander pretty easily thanks to the million 1CMC instants that give things protection or indestructible, and it has some great combo pieces like Aurelia’s Fury and Blinding Beam to allow you to soft lock your opponents.
Plus, if you’d prefer to eschew the controlling playstyle for something more aggressive, you can run a bunch of Fists of the Anvil and Double Cleave variants to beat the hell out of your opponents.
Sample Decklist
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This card just encourages you to run the most powerful multicolored cards, which tend to be hyper-efficient removal spells like Assassin’s Trophy and Anguished Unmaking. The only non-goodstuff cards in the list are a handful of blink spells so you can dodge removal and refill your hand. As far as win conditions go, turning Niv sideways seems to be the best one; Civic Saber, Conqueror’s Flail, and Duelist’s Heritage will cut your clock in half.
Sample Decklist
Card Ratings
In this set review, I’ll be using two five-point rating scales to evaluate the nonlegendary cards, one that measures how many decks a card is playable in (we’ll call that “spread”), and one that measures how powerful it is in those decks (”power”). Here’s a brief rundown of what each rank on the two scales means:
Spread
1: This card is effective in one or two decks, but no more (ex: The Gitrog Monster). 2: This card is effective in one deck archetype (ex: self-mill decks). 3: A lot of decks will be able to use this card effectively (ex: decks with graveyard interactions). 4: This card is effective in most decks in this color. 5: Every deck in this color is able to use this card effectively.
Power
1: This card is always going to be on the chopping block. 2: This card is unlikely to consistently perform well. 3: This card provides good utility but is not a powerhouse. 4: This card is good enough to push you ahead of your opponents. 5: This card has a huge impact on the game.
The Planeswalkers of War of the Spark
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Spread: 1
Power: 2
I could imagine running this in Odric, Lunarch Marshal, since it’s a cheap way to give all your guys indestructible and lifelink or vigilance. Otherwise, it’s not worth your time.
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Spread: 1
Power: 2
Might see a little play in Arcades as a way to produce a pair of beaters and draw a couple cards. It’s nice that you can curve Teyo into Arcades to frontload the mana cost but wait to produce your tokens and get your cards until after your commander comes down. The rate is not insane, though, and I could see this getting cut for a better stats-to-cost ratio in the future.
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Spread: 1
Power: 4
This is solely for self-mill decks. It’s less vulnerable to removal than Laboratory Maniac but you can’t get it back with Dread Return or something similar if you mill yourself out. Either way, both Jace and Lab Man are worse than Nexus of Fate.
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Spread: 1
Power: 4
I could see running this in a deck with a lot of wheel effects (Nekusar and The Locust God being the obvious ones) to act as a Leovold, making your opponents discard their hands and only drawing one card to replace it.
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Spread: 3
Power: 3
Liliana is a bit expensive, but she might have potential in the few decks that can make use of more than one of her abilities. For example, sacrifice-oriented decks are interested in black token generation and getting value when your creatures die, so both her static effect and +1 will be useful there. Also, it’s worth noting that although planeswalkers are generally pretty fragile in Commander, Liliana makes a chump blocker and she’s going to have 7 loyalty when you pass the turn, which can be difficult for your opponents to beat though, especially if you’ve got Savra, Queen of the Golgari or Teysa, Orzhov Scion to control their boards.
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Spread: 4
Power: 1
This card is really similar to Chandra, Pyromaster, and that card sees almost no play.
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Spread: 1
Power: 2
For the purposes of the Ur-Dragon, it’s two dragons for the price of one and it can potentially deter attacks. I don’t think there’s anyone else that’s really interested in this, though.
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Spread: 2
Power: 2
He’s a second copy of Rishkar for green +1/+1 counter decks.
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Spread: 3
Power: 3
Omnath, Locus of Mana seems like a natural home for this card. It’s kind of cool that it’s effectively three mana since you can untap a Forest with the +1, but this card is still worse than Vernal Bloom in most ways. Vernal Bloom gets you to the game-winning threshold for mana a lot quicker; you don’t need more than 8 or 9 mana to win a game of Commander so what really matters is hitting that game-winning threshold as early as possible. Casting a turn four Bloom into a turn 5 Tooth and Nail is much stronger than casting a turn 5 Nissa into a turn 6 T&N, especially when you consider the fact that your Vernal Bloom can’t be attacked or Bolted in the intervening turn.
That being said, this is still a powerful card for monogreen ramp.
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Spread: 3
Power: 2
I like the surprise factor of the -2; it’s cool that they’re finding ways to improve on abilities we’ve seen a thousand times already. Anyway, this card is not good. If you want two random cards out of your deck, you can get it at a better rate than this.
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Spread: 2
Power: 2
Overall, this card feels very intro pack-y. The plus ability doesn’t affect the board, the -3 is a pretty bad rate, and the ultimate is not very impactful. This doesn’t seem like a great reason to buy a box (unless the price ends up being super high).
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Spread: 4
Power: 2
Every element of this card can be done much better somewhere else in these colors. There is something to be said for the power of choices, but I really don’t think this card is good enough to see play.
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Spread: 2
Power: 2
This card looks a lot like Ajani Goldmane, although it’s much better in superfriends decks than Goldmane ever was. It’s also worth noting that Ajani will probably draw less aggro than whatever busted planeswalker you’re bumping up, so he’s less fragile than he looks. However, I still think this effect is not worth a card. There are some solid repeatable proliferators in WAR, and I’d much rather use them than rely on a card type that can get attacked to death.
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Spread: 3
Power: 1
I really like CMC-based reanimation and I’d really like to see it on a WB commander one day. Anyway, since you’re on color for both white and black reanimation you can do way better than this. If your deck is trying to recur a lot of weenies you can run Return to the Ranks or Dusk/Dawn, and if you want to get back one big thing, you can run Animate Dead or Reanimate or Necromancy or whatever.
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Spread: 1
Power: 2
With a little tweaking, this could be an interesting commander, as it rewards you for playing with a subset of cards that normally doesn’t get played in Commander. In the main deck, however, this card seems pretty underwhelming. Even in lists that naturally have a ton of deathtouchers such as Hapatra, this is a pretty slow, small, and fragile anthem. If she had some way to gain loyalty, the -2 could help the card find its way into decks looking for sac fodder, but two tokens over two turns for four mana is not going to turn a lot of heads.
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Spread: 1
Power: 3
There’s currently no UG commander that really rewards lots of large dudes, but I’m hopeful we might see something in the future (maybe a Simic or Temur Divine Visitation effect on a commander?).
Between Kiora, Temur Ascendancy, Garruk's Packleader, Kavu Lair, and Elemental Bond, we are getting very close to a critical mass of this type of card.
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Spread: 1
Power: 4
Maybe if you’re running a deck with a ton of Twincast variants, this could serve as a potential win condition/storm enabler. For those of you who aren’t familiar with the combo, you cast a Fork variant copying any spell, then cast another Fork variant copying the original Fork variant. The second Fork resolves, putting a new copy of Fork #1 on the stack, which can then target the original Fork #1. Keep going through this loop and netting Ral triggers until your opponents are dead.
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Spread: 2
Power: 3
Young Pyromancer sees play in 6400 decks on EDHREC, many of them in Izzet color identities. I think Saheeli slots into those same lists pretty easily, especially given the potential power offered by her -2 when copying mana rocks or utility creatures.
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Spread: 2
Power: 3
What a brutal mana cost. I’d run this in superfriends since it’s almost a planeswalker clone and killing creatures/drawing cards is not terrible in that deck. I think that mana cost and the general meh-ness of PWs in Commander keep him out of most other decks.
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Spread: 5
Power: 0 (no sideboards) / 4 (sideboards)
The playability of this guy hinges on whether your playgroup allows you to get cards from outside of the game. The Rules Committee’s stance is that sideboards are not officially supported and have to be house ruled into the format. If your playgroup follows that bit of dogma and Karn can only search your exile zone, then he’s not really worth playing; Null Rod only sees play in the most cutthroat cEDH lists, and while Karn only affects your opponents, I think that’s more than offset by the fact that he costs 4 and can get attacked to death.
Now, if your playgroup DOES let you have a sideboard or just dig through your binder or whatever, Mycosynth Lattice is one of the best things it can do, as it shuts off your opponents’ lands and all of their activated abilities in combination with Karn. Paradox Engine and Bolas’s Citadel are strong cards that don’t require much set up, but if you’re trying to combo off with those cards, you’d probably rather have them in your maindeck, rather than only accessible via a planeswalker. There are some neat artifact combos that you can search for both halves of if you can ensure that Karn lives long enough to activate twice: Basalt Monolith and Rings of Brighthearth gets you infinite mana (although again, these cards may be better in your maindeck), and if Painter’s Servant ever gets unbanned, you can use Karn to grab it and Grindstone to mill your opponents out one by one.
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Spread: 3
Power: 3
Now, this guy is a Commander-playable planeswalker. I’d run this in any deck currently running Scour from Existence (barring Mizzix), which mostly means colorless, monoblack, and monored decks. The +1 is also solid, offering sacrifice fodder that is likely to be pretty useful in many of the monoblack decks that run it, and colorless cost reduction makes it even more powerful in the colorless decks that run it. I’m a big fan of this card, and I like that it disproportionately helps color identities that were on the weaker side.
It’s great that he’s rare, since I plan on picking up a bunch of these.
Maindeck Cards from War of the Spark
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Spread: 3
Power: 3
At low numbers, the ratio of bodies to cost is not great. There are so many good white token generators that I doubt this makes the cut, even though the tokens are better than the ones produced by most of its competitors. Also, you should treat the “10 or more” text on this card like a planeswalker’s ultimate and ignore it.
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Spread: 2
Power: 2
Seems very good in a Mikaeus, the Lunarch deck and in planeswalker decks that don’t invest heavily in mass removal. It stinks that White got the worst experience counter commanders and never got a poison commander because this card has so much potential, but the support isn’t there.
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Spread: 2
Power: 2
This is a lot of mana for a narrow tutor. When you consider the fact that most Superfriends lists are already running Black and have access to cheap unconditional tutors, the Beacon becomes much less appealing.
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Spread: 1
Power: 1
It does make a lot of Angels for your Lyra Dawnbringer deck. It’s not worth 8 mana, though.
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Spread: 4
Power: 2
Hating on multicolor permanents is not that great. Although most commanders are multicolor, most main deck permanents are one or fewer colors. To put this card in perspective, Radiant Purge sees almost no play in Commander.
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Spread: 3
Power: 2
I think Diving Reckoning is a fair point of comparison for this card. Divine Reckoning sees a fair amount of play; it’s in almost 6000 decks on EDHREC, most of them Voltron. While Single Combat has a few knobs that distinguish it from Reckoning, it’s probably a safe bet that it’ll see similar amounts of play in similar lists.
That being said, I’m not a huge fan of this card. It guarantees that the biggest threats survive and most of the time I’d rather take out the scariest things on my opponents’ side of the field than protect my own things.
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Spread: 1
Power: 2
Varina is very interested in making multiple Zombie bodies for less than three mana. I’m gonna save a little space in a very long set review and suggest you apply the previous sentence and ratings to every Amass creature and most Amass spells that cost less than four mana. 
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Spread: 3
Power: 2
I like this card a lot. I think it’s much stronger than Steady Progress, and about on the power level of Tezzeret’s Gambit, which sees play in 8500 decks on EDHREC.
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Spread: 2
Power: 3
Kruphix is very interested in outlets for the absurd amounts of mana he produces, and unlike almost any other commander, he can realistically hit the “10 or more” mode.
Mizzix likes X spells that generate value, so she might also be in the market for this card.
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Spread: 2
Power: 3
This card could see play in planeswalker decks as another Inexorable Tide. This could also potentially see play in Mizzix decks as an additional way to bump up your experience count or in Noyan Dar as a way to grow your manlands.
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Spread: 2
Power: 2
The additional mana relative to Thrummingbird hurts, and this also misses on some of the bird tribal lists (Kangee) that were interested in that card. Still, I could imagine running this in Atraxa, Ezuri 2.0, and Vorel.
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Spread: 1
Power: 3
It’s a cheap Sphinx for Unesh, and it can bounce another Sphinx to your hand so you can get another trigger.
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Spread: 2
Power: 3
Unfortunate that it can only target your own creatures and planeswalkers, but it seems strong in superfriends decks and simic +1/+1 counter lists. It’s also quite good in Estrid, Teferi, Temporal Archmage, and Saheeli, the Gifted, since all of those commanders have mana-generating abilities that make the Double free or cheap to cast.
There are also a ton of commanders that this can break wide open. Double Reaper King, double Atraxa, double Zndrsplt… if you’re in Blue and you’re running Helm of the Host, this card seems like a big upgrade.
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Spread: 3
Power: 5
This is the new Paradox Engine. If your deck has a lot of card selection and tutors then this ought to be able to win the game all by itself. Some of the better interactions:
Circu, Dimir Lobotomist: This guy was kind of a joke before Citadel got spoiled. His mill effect is really weak and he’s in the bottom half of all Dimir commanders when it comes to popularity. However, he works pretty well with the Citadel because he can mill off excess lands from the top of your library so that you’re less likely to fizzle when comboing off.
Sensei’s Divining Top: Turns the Citadel into a Yawgmoth’s Bargain (thanks to @snarwin for pointing this out).
Mana Severance: Gets rid of all the lands so you won’t fizzle.
Aetherflux Reservoir: Subsidizes the Citadel’s life payments and eventually serves as your win condition.
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Spread: 3
Power: 4
It’s interesting that this and Bolas’s Citadel showed up in the same set, since they’re both six mana black rares that offer insane card advantage and mana savings at the cost of a ton of life.
Anyway, I’ve heard people talking about using this in Oloro and other decks that gain life very easily. It could also be good in decks with very low curves so that you’re getting more cards for the life you’re paying.
Interestingly, it deals damage to you rather than makes you lose life, which means that you can prevent the damage, give yourself protection, or give the spell lifelink in order to cheat the life cost.
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Spread: 3
Power: 3
The ability to get back noncreature cards is pretty rare in black, and if your deck has a lot of redundancy built into it you can sometimes remove your opponents’ ability to screw you. Plus, there’s a lot to be said for making deals with the opponent in the weakest position to get back the cards that will knock someone else down a peg.
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Spread: 2
Power: 2
It provides a steady stream of Skullclamp-compliant sac fodder for decks that need it, as well as a self-recurring threat for Varina Zombie tribal lists.
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Spread: 4
Power: 3
This card seems like great value for mopping up small utility creatures. 4 mana to kill some combination of Oracle of Mul Daya, Fauna Shaman, Tymna, Edric, Mentor of the Meek, etc. seems pretty strong. I think the easiest point of comparison is probably Black Sun’s Zenith. Black Sun’s sees play in over 15,000 decks, and it’ll cost you the same amount of mana to kill the same creatures. This one is asymmetrical but won’t get the random collateral damage against your opponents’ other creatures. I think they’re about on the same power level, although it’s worth noting that you could conceivably hit the 12 mana in a monoblack deck with Coffers and a bunch of ways to find it.
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Spread: 1
Power: 1
This guy requires you to jump through a ton of hoops. In order for him to do his thing, you have to have:
A way to give him haste and/or a way to protect him until your next turn.
A high density of instants and sorceries
Either an extremely low curve on those instants and sorceries or a way to buff the Arcanist’s power.
I can think of commanders that fulfill some of those requirements, but not all of them.
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Spread: 2
Power: 3
X spells are great in Mizzix and she has a ton of great targets to choose from. Seems like an easy inclusion in that list. It could also be good in Zada as a way to re-use your token-generating spells and cantrips.
Neheb, the Eternal is one of the few commanders who can reliably get X to 10 or higher, since that deck is desperate for good mana sinks and it runs a fair number of strong instants and sorceries.
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Spread: 2
Power: 3
This card is awesome. Great in Hapatra decks as a way to get a bunch of Hapatra triggers at once and accelerate the death of your opponents’ dudes. Also seems solid in Thelon of Havenwood for spreading spores, nabbing experience with Meren and Ezuri 2.0, pumping the team in Mazirek, and of course, building loyalty among your planeswalkers.
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Spread: 4
Power: 4
I don’t think we needed more cards like this, but whatever. The rich get richer. Other cards in Green that accomplish the same thing:
Tooth and Nail
Green Sun’s Zenith
Survival of the Fittest
Finale of Devastation
Chord of Calling
Worldly Tutor
Natural Order
Fauna Shaman
Note that all of the above are Commander staples.
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Spread: 1
Power: 2
Useful in Sasaya as a way to get more Forests in hand. Also a solid upgrade over Sylvan Scrying in a Nissa, Vastwood Seer deck.
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Spread: 2
Power: 2
Unfortunately, none of the Green planeswalkers that you can run as your commander have insane ultimates, so I don’t think it’s worth running in those decks as a means to pop em off really quickly.
It is, however, a slightly more expensive Deepglow Skate for Atraxa, Ezuri 2.0, Vorel, Pir & Toothy, and all those other blue/green counter-based decks.
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Spread: 4
Power: 2
Over 7500 decks on EDHREC run Naturalize, and this is strictly better, even if it’s not a huge upgrade.
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Spread: 2
Power: 1
This card suffers from the Immortal Sun effect, where it does several things, but none of them particularly well. +2/+2 isn’t a huge boost for a one-shot effect, and the lack of trample is frustrating. Also, I don’t like that this card is really bad at punishing pillowfort, since their artifacts and enchantments are what’s preventing you from getting it.
If you’re in need of artifact destruction, you’re probably better off running a tutor to find your Bane of Progress. If you’re in need of an Overrun effect, you’re better off running a tutor to find your Craterhoof Behemoth. Might I suggest Finale of Devastation?
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Spread: 1
Power: 2
I really don’t like the idea of pumping mana into this in the hopes of getting something relevant. However, I do like running it in decks that can manipulate their top card (Hua Tuo, Honored Physician comes to mind) and in decks that just like its type line and don’t actually care what it does (such as Reki, the History of Kamigawa, who only cares about running the cheapest legendary cards possible).
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Spread: 4
Power: 3
I really like Negate and Countersquall, so I’m happy to run this effect as a 5th or 6th counterspell in all my decks with a blue/white color identity.
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Spread: 3
Power: 3
I love asymmetrical board wipes. Note that it doesn’t target the creature it bounces so you can still cast it when you have no targets and it can’t be fizzled by removal. This seems like a pretty easy inclusion in most blue/white lists in the market for sweepers.
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Spread: 1
Power: 2
This could be really sweet in any GR deck that runs a lot of mass land destruction-- maybe something like Grand Warlord Radha that isn’t totally reliant on its lands to cast its spells and can generate enough mana early in the game to bounce its lands and still cast a Thoughts of Ruin.
It also might be good in Borborygmos Enraged, as it’s a way to get lands back to your hand that is much less painful than Storm Cauldron.
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Spread: 3
Power: 2
While the average CMC of Commander decks has crept down over the years, this is probably still very good. It kills all but 4 of the top 21 commanders of all time and while it’s pretty bad at taking care of mana accelerators and cheap draw engines, it’s great at killing the most terrifying threats in the format (such as Paradox Engine, Gods, Praetors, Titans, etc.). Don’t run it over Anguished Unmaking but consider it in a high-CMC metagame.
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Spread: 3
Power: 3
I have not played a lot of Decimates, so I can’t fully judge how strong this card is. I thiiink it’s worse than Windgrace’s Judgment because of the rough mana cost, 6>5, sorcery speed.
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Spread: 3
Power: 2
Eldritch Evolution sees a surprising amount of play (almost 9000 decks on EDHREC), but Neoform is worse in three ways, so it’s hard to be bullish about this card. I think I like it in Tishana, since she naturally wants a bunch of creatures on the field and morphs into Craterhoof, but I’m not sure there are many other commanders that would be stoked to run this. Maybe in Ezuri 2.0 as a way to trade mana dorks for Sage of Hours?
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Spread: 4
Power: 3
This is the cheapest we’ve ever seen this effect and it can be really devastating to an opponent to have their commander permanently stolen. That being said, there are other cards with similar effects that cost only a little more, such as Legerdemain and Switcheroo, see hardly any play in Commander.
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Spread: 1
Power: 2
Very unfortunate that the red mana in its cost disqualifies it from being used in the two decks that want it most: Doran and Arcades. There are a bunch of Kynaios and Tiro decks running Wave of Reckoning, so there’s potential for it to be run there (although it’s worth mentioning that Wave of Reckoning was included in their precon, so it may not actually be that great in the deck; maybe people were just too lazy to take it out).
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Spread: 4
Power: 3
This seems very good in Lord Windgrace since that deck has a ton of mana to pump into it, a slow clock, and many ways to recur it.
Other slow control decks with lots of mana available will probably be happy to run this card, since it’s a difficult-to-answer counter that doesn’t require a deck slot.
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Spread: 5
Power: 1
Even with the restriction to creatures, Winding Canyons is much better than this and doesn’t see a whole lot of play, so I’m skeptical that this will accomplish much. Losing a land is a huge downside.
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Spread: 3
Power: 2
This is great! Coming into this set I was hoping to see a lot of proliferate attached to staple effects, and there’s nothing more universally useful than lands. It’ll be tricky to run this in Atraxa and five-color superfriends lists because of the heavy color requirements in those decks, but I’m sure planeswalker decks with fewer colors (the nicer Narset builds, for example) and infect aggro, +1/+1 counter decks, -1/-1 counter decks, and experience counter commanders are all going to find room to run this card. 
Wrapping Up
Were there any cards I missed? Do you disagree with any of my ratings? Let me know!
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blogging-phelddagrif · 6 years ago
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Pauper Deck Tech: Pestilence
[you can see every deck tech here]
Hello & welcome to this weekly deck tech! This week we’re back into pauper with an especially grindy deck: Pestilence. The deck is fairly straight-forward and is built around the namesake card, the goal is to grind out your opponent, little by little, while keeping the board mostly clean. We’ll go over the details shortly, and it’ll be pretty quick to be honest, unlike the deck.
Name of the Deck
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That’s pretty much the entire deck’s strategy, as well as a couple Crypt Rats (which have the same activated ability) just in case your opponent somehow deals with Pestilence, and it adds a couple more of the same effect, the only difference is that Crypt Rat dies to its own effect so you need to use a bunch of mana on the same turn, most likely to finish off your opponent, while Pestilence is more of a long game thing. One other thing to note is that in pauper most decks are low to the ground with small creatures, besides Delver decks with Gurmag Angler, as well as Tron decks, the other pretty much get wrecked by this enchantment because you can kill off all of their creatures over & over again.
Life Cushion
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These cards are good for 2 reasons; the first one being that Pestilence affects everything, so if your opponent is dying, so are you. By having creatures that gain you life when they come into play like Arashin Cleric, Cathedral Sanctifier, Aven Riftwatcher & Temple Acolyte you’re making sure to get out of range of dying to your own Pestilence. The other reason is that at the end of turn if there are no creatures in play, you have to sacrifice your Pestilence; with the exception of Cathedral Sanctifier, your creatures all have 3 toughness, meaning you can deal 1 or 2 damage to each creatures every single turn all while keeping your stuff alive & well, meaning you get to keep your enchantment!
Bounce Bounce Bounce
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Just a reliable creature that gets to bounce one of your permanents; Kor Skyfisher can be pretty useful, but in most case you’ll just re-use one of your life gain creatures like Aven Riftwatcher (which makes that card specifically really better), but you can also play around your own removal spells. Speaking of which...
Early Removal
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Just a really solid removal spell in the format, Dead Weight deals with most early threats and if it doesn’t, it brings it low enough that your Pestilence can finish them off! Also you can shrink off an early creature and when it’s not a problem anymore you can bounce it with your Kor and cast it on something else later.
For Bigger Threats
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For those bigger creatures that tend to be a problem for the deck, Journey to Nowhere gets rid of them. I still can’t believe we got a 2 cmc O-Ring for creatures at common...this card is pretty much a staple in any deck that plays white in the format as it deals with almost every possible threat.
For Bogles
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The hexproof/aura deck is fairly popular in the format, so having some mainboard answers is always good, Diabolic Edict gets the job done for cheap and against any decks besides tokens it’s a good removal spell all around; and against token decks your Pestilence just kills them anyways so it’s no big deal.
Wrap-Up
That’s already it for the deck tech! For the mana I’d recommend running like 8 dual lands, including the ones that gain you some life when they come into play, and then mostly swamps because you can only play black mana to your Pestilence. I hope you enjoyed this grindy deck tech as much as I did. The deck is super sweet if you enjoy this playstyle, and really cheap to build. If I missed anything please let me know. I’ll see you all next week for an Un-Format deck tech!
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walkman-cat · 2 months ago
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here's my 2024 art roundup :D
i didn't make that much finished art this year (once exams hit i'd average one finished drawing a month, and have continued to do so now sixth form has started), and i didn't make nearly as much finished oc art as i'd like, but i'm still pleased with the lineup, and the variation in styles :D
ty for enjoying my silly little blorbo art, see you next year for more silly little blorbo art and more costume designs :D χρόνια πολλά και καλή πρωτοχρονιά!!!!
2023's roundup
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karltface · 6 years ago
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Been a while! The True Report on Flying Saucers, 1967, was the first in a series by Fawcett, and contains a great deal of material from the files of Project Blue Book, both debunked and unexplained-at-press-time. Let's do this!
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This one's fairly pic-heavy, which necessitates a pretty light skim given the 10-photo limit on Tumblr posts. The fuzzy nature of said pics made it easy to narrow down, but the table of contents communicates the company's light tone fairly well.
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Case in point: this collection of ufonaut sightings and spacecraft wreckage, including the Frick Park, PA "space junk" discovery (college prank), a sighting on the TX/OK border (human-looking pilot in coveralls and a mechanic's cap), and a number of other encounters with aliens physically indistinguishable from normal people. Oddly, they make almost no effort to dismiss these experiences as military craft tests that happened to run across civilians, possibly due to fear of extensive and irritating talks with Air Force PR, or simply because the government reports they presumably gleaned these stories from didn't mention such a possibility.
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With a headline that's relevant even today, we get a look at the formation and results of AFR 200-2, which basically prevents the USAF from releasing evidence that has not been positively identified as a harmless, mundane object or phenomenon, such as birds, balloons, long-exposure shots of moving objects (skyfish, anyone?), etc. Of course, this meant that anything they couldn't explain, or determined to be foreign tech on the prowl, was heavy-handedly suppressed, leading UFO researchers across the nation to distrust the government, claiming that they know something we don't, and are deliberately hoarding data on UFOs while actively discrediting witnesses. Whether or not this is true, the Air Force brass should've seen that reaction coming a mile away.
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The famous Exeter sighting. New Hampshire was host to a series of sightings in '65, all of the same craft, a house-sized sphere with pulsating red lights. Several citizens, including two cops, spotted the thing as it made its way across several miles of roadway, frequently pausing and retracing its path to examine cars and buildings. The unintentionally amusing photos make it look like the thing was "about so high".
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Seattle, 1966. A suspiciously translucent UFO is photographed in the bay, and reappears here to tempt the porn-detecting bots of Tumblr.
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The Lubbock Lights! An unusual delta-formation sighting, photographed above a brightly-lit boulevard and held by several locals to be a flock of plovers lit from below. Oh well. Cool photo anyway.
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Speaking of cool photos, WTF am I looking at here? Spotted over Anaheim in 1957, this odd-looking, glowing pink shape reportedly glided across the sky, faded away, reappeared, and blinked out. No further info is offered here, and the Web doesn't seem to have much else to offer, other than a second witness at ground observation post nearby.
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Literally a hubcap. I am pleased to report that the debunked stuff is not at all roasted here, but simply presented without comment. In fact, for all the irreverence of the chapter titles, none of the material is treated with hyperbole or any major leaps of faith. Fawcett handles this material well, and I hope to review more of their publications soon. And as this one ends so nicely, I'm stealing their last couple paragraphs to end on.
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autumnslance · 6 years ago
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For the fan-fic ask thing, number 3 in "Walk In the Wilds."
Walk in the Wilds
3: What’s your favorite line of narration?
My first longer fic in years, and the first real multi-chapter narrative I posted to Ao3. It helped work back up a lot of the writing-brain-muscles. Also seemed to  give people the impression I can write Thancred half-decently.
I feel like going chapter by chapter on this one; there’s a lot I still like. Since that makes this one pretty long, under a cut it shall go:
Chapter 1: Life - I spent a lot of time on this before nervously posting, knowing I was committing myself to at least try and complete the fic, which I had a general outline for, helped by having a lot of it told to us secondhand in game and lore references.
Where was it even safe to go? If the Crystal Braves had turned on them, Revenant’s Toll was out of the question. He dismissed Coerthas immediately; he was cold enough already, and did not want to entirely freeze—or worse, have his extremities become instantly frostbitten and fall off—upon arriving at Lord Haurchefant’s doorstep. Thancred could not imagine the Elder Seedseer agreeing with this insanity, though the thought of appearing before the child-like padjali—even if some were far older than himself—in this state made him wince. Never mind that Kan-E-Senna had been his attendant healer after Operation Archon and had probably seen everything anyway; she was the Elder Seedseer, for gods’ sake.
Limsa, then. Hells, on most days, no one would notice an underdressed—or undressed—man on the docks. Pirates were not exactly known for shyness. The Sisters would take him in, he knew; put stabbers back in his fambles and put their wattles to the ground and sniff out the truth in the darkmans. Yes, his old hometown was the best place to go, and while some may think to look for him there, they would not find him among the other shadows—or they would regret it if they did.
Special Mention goes to the interpretation of Thancred’s perception of the Lifestream.
Chapter 2: Water
He was almost surprised that losing his magic bothered him less than the thought of losing his marks did. Magic was helpful, but never his primary craft—not like Papalymo, Y’shtola, or Urianger, all experts at the weaving of spells and creating their own. Thancred had ever relied upon his own wits and practiced skills to get by, and thank the gods for that now. No, what bothered him was the thought of the Lifestream wiping away such an intrinsic piece of his identity as a Sharlayan Archon, not when he had fought so damned hard to be accepted by the scholars and earn that rank among their number.
All because Master Louisoix had believed in a scrawny dock rat that had tried to lift his purse.
Chapter 3: Bear Necessity
Thancred was not exactly a woodworker, so getting enough strips of the proper length was proving more difficult than he had anticipated. Still, only half-listening to one of Beatin’s expositions (before finding a way to excuse oneself and vanishing before the man caught a second wind) had actually come in handy.
He wished he could remember if the timbermaster had said the bark was edible or not. In Thancred’s current state, it was looking far too tempting.
AND:
He could really use some of those shinobi smoke bombs to help him disappear, as the bear lumbered into the open, saw him, and roared while it charged. Not the friendliest creatures, these Dravanian bears.
Chapter 4: Colony - The Vath were difficult, y’all.
Thancred nodded and stepped forward. Except just then the world tilted sharply and smacked him in the face. The beastmen clicked and shouted, and he was surrounded by a few pairs of stick-like legs, then lifted, and then half-carried into the colony.
He heard the nutkin chittering somewhere behind him, and he tried to tell the Vath not to eat his little friend.
Chapter 5: Nightmares - Please give Thancred closure about his possession, SE, kthnx.
I’m still pretty happy with the whole chapter; I was eager to get to it, and spent quite a bit of time with it.
Chapter 6: Unavoidable - About remembering Y'shtola:
He pushed the memory of her away again. She always came with the sensation of rushing winds and of being caught helpless in a rapid river, and they weren’t so much clinging to one another as they were one another, until she suddenly threw him onto the bank while she continued on, and he felt his loneliness even more keenly.
Chapter 7: Reunion - I feel like people–including the devs–often forget Thancred is a Sharlayan educated scholar.
Thancred was oddly annoyed he could no longer sense the aetheric shift. Still, he was a scholar of Sharlayan, and this was an opportunity for study. He pulled his bandana aside to see just what, exactly, the summoning looked like to his altered vision.
He decided quickly he might regret such curiosity later, but for now, observation was necessary, though he longed for his goggles to record the view; his colleagues would delight in such data.
AND I’m still pretty pleased with the descs/Thancred’s perceptions of the Warriors of Darkness, the Scions, and Ravana’s summoning.
Chapter 8: Catch Up - Worst final chapter/epilogue title ever.
He nodded; Alphinaud had been thoroughly detailed in his telling, up through the attempt to follow the Archbishop into the Sea of Clouds, running into the bloody Emperor of bloody Garlemald, and including a skyfishing fight against a primal in the shape of a giant, feathered, flying whale.
Thancred still wasn’t sure he believed that last part.
AND on hearing news of Lahabrea:
The world paused. “What?” Was that his voice? It sounded echoing and far away.
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i-am-nickelbolt · 2 years ago
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The Brothers' War Bronze to Mythic, draft #5!
Whenever I do poorly in a draft on Arena, I always get this thought like, "Whelp, that's it for me, I'm never going to win a game again and all my gold and gems will disappear." And I know that's silly, I have a 64% win rating in limited since I started using 17lands a few years back. I am a good drafter and I will win again.
Pack 1, pick 1 Phyrexian Dragon Engine. The wheel for this pack is going to be bad. Pick 2 Hajar, Loyal Bodyguard over Corrupt, Blanchwood Prowler, and Wing Commando. Double R on the dragon unearth put me off Corrupt, but maybe that was just wrong. It seems like I've always been able to get an Elsewhere Flask. Pick 3 Scatter Ray over Hulking Metamorph, Wing Commando, and Deadly Riposte. Pick 4 Combat Courier over Yotian Tactician, Overwhelming Remorse, and Prison Sentence. I ran out of time on this pick. Pick 5 Giant Cindermaw, which felt like a signal that red might be open but there just weren't any good red cards. Pick 6 Scrapwork Mutt over Scatter Ray. Pick 7 Scrapwork Rager over Elsewhere Flask, which was a last second choice. Pick 8 Gaea's Gift over nothing. Pick 9 Branchwood Prowler wheeled, which I did not expect. Also got a Giant Growth and an Argothian Sprite, which kind of pulled me back towards green-red.
Pack 2 all of the green cards wheeled, but other than the Skyfisher Spider, it was a pretty mediocre pack overall. Pack 3 went really well, with multiple burn spells, the Arbalest Engineers... I did punt on a Blitz Automaton, which i didn't see in the pack, but I would have liked the option of a nice 7 drop, and with all my combat tricks, a hasty 3/2 would have been fine too.
I originally thought my deck was great, but the more I looked at it, the more I felt like it was just a bunch of mediocre creatures, especially at 3 and 4. I also just thought Fallaji Chaindancer had double strike naturally. Whoops.
My first loss was to Urza, Prince of Kroog. I couldn't for the life of me draw a removal spell. That said, I was really not impressed with what else was going on in their deck, it was just they had uncontested Urza and I couldn't break through.
My second loss was to GW. Their draw lined up pretty well against mine. I think I might be underrating Warlord's Elite. It seemed more like filler and I think it's maybe a C+? At least it seems like it's always been good against me. I guess I don't see the games where it rots in their hand when they can't cast it early. Anyway, I think I messed up a block late in the game and they topdecked me when we were at parity. I was 2-2 at this point and really feeling the mediocre creatures.
I should also point out that I misread Phyrexian Dragon Engine. I forgot entirely about the Unearth trigger. I was trying to go for a Giant Growth shot for 10, but the game didn't let me respond to it's etb. So I had to decline and they had a removal spell. Disaster! I still won that game though.
My other loss was to a "mirror," where we traded off all game, except they had Ironclaw Crusher, which notably has 6 toughness, with Audacity, and I only had 5 power with which to block. I died with two Unleash Shells in my hand that I couldn't even cast because I drew the maindeck Swamp I played instead of the Mountain it would have been had I not splashed.
5-3 was okay with this deck. I seemed to be in the "Bant colors" bracket, and I was really hoping the Argothian Sprites would be unblockable more often. I saw zero black cards in 8 games, and the red cards I saw out of the two blue-red decks I played were not impressive.
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elodieunderglass · 7 years ago
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For the dashboard osmosis thing...avatar the last airbender?
(This is an ask meme where I try to describe a franchise I’ve never seen based on “dashboard osmosis,” i.e. what I’ve learned of it from fandom.)
Avatar: the last Airbender is an American cartoon series with Japanese-anime-influenced design. It is set in a medieval fantasy world. I have not seen any of the cartoon, but I have seen the ten-minute long “Best of” Rifftrax spoof of the M. Night Shyamalan movie on YouTube. Rifftrax is where the guys who did Mystery Science Theater 3000 create an audio track making fun of a movie, and you play it while watching the movie. I used to really like MST3K as a little kid, but Rifftrax doesn’t age well.
Actually, based on this I think I can talk about Avatar REALLY well. I bet this is going to be such a good Avatar post. Everyone will be really impressed by my knowledge of Avatar. They’ll probably think I’m very good at meta.
There are four nations, that live in harmony until the Fire Nation attacks. See? That right there is Avatar.
The nations are water, which is populated by Inuit(?) inspired character designs; Earth, which is based on China; Air, which is possibly Tibet; and Fire, which I think draws on the aesthetic of India. People born into those nations can have the power to manipulate that element, which is called “bending.” Once in a while someone is reincarnated, like the Dalai Lama, who can bend all four, and they are called the Avatar.
Impressive, huh? Watch this! I can even do the plot and the characters. Hold my beer.
So a smart girl from the Water Nation (Lucy) and her doofy brother (Sokka) are going for your usual amble across a glacier, when they come upon a corpse frozen into the ice. This may sound like any normal Canadian walk to school but in THIS case, when they remove the corpse, it turns out to be AN ALIVE BOY who was somehow frozen alive!!!
He is a small bald boy with a blue arrow on his head. His name is Aang and he is the Avatar. The blue arrow is never explained. In fact, M Night Shyamalan interpreted it as not a bright chalk-blue arrow, but a weird collection of black squiggles in a vague arrow shape. M Night Shyamalan is a coward.
Anyway, the blue arrow may be a brilliant makeup choice to Accentuate Your Best Feature. Aang has enormous eyeballs, so maybe he wants everyone to look at them and thus distract attention from his ears. Or perhaps he feels that he has an oddly shaped chin.
Anyway, he wakes up and starts running about, going “I must go home!” And Lucy and her brother take him to possibly Tibet, or some Himalayan-based aesthetic, please forgive me, I haven’t seen the show. Unfortunately, everyone in possibly-Tibet is dead. It’s entirely possible that they have been dead for ten THOUSAND years. I actually don’t know. They’re all very much dead at this point though.
Oh my god! I bet the Fire Nation did it!
Those bastards!!
And then they have to go… do something else. The General idea is that Aang needs to be trained in bending all of the elements, so they have to go to all of the places. So Lucy organises some kind of Road trip to visit every nation, and I believe Sokka briefly dates the Moon. They meet a visually-impaired small girl in the Earth nation called Toph, and they acquire a flying caterpillar-dog called… Apnea? Like a Great Pyrenees that can float. Which is quite useful because then they can probably fly from place to place instead of walking.
Also, Aang jumps off cliffs with a kite to hold him up. All the time. You can’t stop him. I think Lucy would try, because she’s sensible. “Aang,” she would say, “let me at least tie a piece of string to you. Let me at least reel you in, if you must be a kite - reel you in like some kind of skyfish.” But no, Aang will NOT be tamed, he must ride the thermals - where are the adults in this? Like, I appreciate that he is an airbender and he has Powers to hold him up, but like, he’s also about 9 years old. He doesn’t have all his teeth yet. Lucy must be the most stressed character in the whole fictional universe. I mean if the fate of the current world depended on a 9 year old with a predilection for throwing himself off cliffs with a kite, I would tie a piece of string to him. “No offence, kid, you’re a great kite, but I was kind of hoping to have a future?”
There is also a Cabbages Man and his cabbages, which are frequently overturned.
They are pursued this whole time by a sort of Goth child with a scarred face from the Fire Nation. I feel like I would know his name if I saw it again, but I am reaching for it, and all I am finding is Kylo. I am opening every drawer in the backwater cupboards of my memory and I just find Kylo. Now, the problem here is that I feel (based on some kind of osmosis) that I actually quite like Fire Nation Kylo. I have no idea what he does or sounds like but I feel like I support him. While the brief experience of the Star war Kylo that I got, didn’t so much make my skin crawl as it made my skin bolt, like my skin attempted to launch itself off the sinning meat of my body and fling itself into another room, but it’s anchored all over, so he just made my skin ripple. Like a horse twitching flies. I made a lot of weird faces watching that movie. So I’m going to call this Kylo “Scruffy Dave.” I can’t go any farther with this if his name is Kylo, even if it is, which I’m sure it isn’t.
I don’t know why Scruffy Dave is pursuing a bunch of other children all over Asia. I believe it is to do with “honour,” but he’s like 12. I remember being 12 and horribly conscious of my dignity, sensitive to all kinds of perceived slights, but I don’t think I would pursue the offenders as far as Fantasy Outer Mongolia. Maybe, like, Fantasy Next Town over. So I suspect there’s more plot to it than that. Scruffy Dave-O has an uncle called Uncle Iroh who likes tea. Uncle Iroh is cute, but useless. As the only adult in the show, you’d think he would say things like “Little Scruff, let’s find some fucking chill here. Let’s go on a quest to restore your missing chill.” But no, the cavalcade of fuckups tumbles all over creation, instead, overturning cabbages.
I’m handwaving here. I assume more adventures are involved. Give me back my beer for a sec. I’m going to need both hands free for the handwaving finale.
So Scruffy Davoh and his inadequate babysitter catch up with Lucy’s herd of children and I believe they have some kind of battle, at the end of which, Scruffy Davenport converts to Aang’s side and has a redemption arc! I believe it is a good one.
But there’s a lot of plot after this? So I assume that the new bad guy is the Fire Nation. I think they all team up to attack the Fire Nation.
Oh wait! Aang must be the last airbender because the show is called “Avatar: the last airbender.” Maybe that’s what changed when the Fire Nation attacked. They got rid of all the airbenders. I think airbender would be a good name for a salamander. Like a hellbender crossed with a nice feathery axolotl. But how did the Fire Nation get away with that? Was it 1000 years ago? Why was it ok for them to destabilise an element-based continent like that. How did Aang get in a glacier. I don’t care to find out.
They are all underage children. I think it’s important to stress that they are all underage children, and I am vexed and pained by their unsupervised shenanigans. Why didn’t somebody sort this out earlier.
So that is the plot. Then eventually they all die of old age, and it’s time for Legend of Korra, which is the same show but everyone is an adult and gay, and it’s somehow the 1920s. Korra has basically reinvented bi culture and saved us all, as well as providing us with feudal lord/handmaiden jokes. I haven’t seen that show either, but that’s the gist of it.
Also, I think Lucy’s name might be Katara. But it only just came to me now.
Did I mention, I think Sokka dates the moon? I’m really not clear on this. And I think Toph owns a haunted squirrel. That might be important too.
Here, finish this beer for me, I can’t, I’m still breastfeeding.
I also believe, but cannot cite evidence, that there is no war in Ba Sing Se.
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